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Colin mcrae dirt 2
Colin mcrae dirt 2













colin mcrae dirt 2

If you get on well with someone like Ken Block, he'll invite you to cooler events and even offer to team up with you from time to time. Along the way you'll build friendships with the stars of the off-road world – like Travis Pastrana and Ken Block – and these relationships help you move up the ladder. For DiRT 2, we wanted to create a journey for the player which encapsulated the spirit of off-road racing – it's about travelling the world in your RV, hitting off-road festivals and building your rep as a driver. IGN: The career progression was an excellent part of GRID – will there be a similar mode in DiRT 2? Gavin Raeburn: Absolutely, the single-player experience is a very important part of our games. Overall these changes mean we are pushing the boundaries of what is possible with the hardware as much as possible, and we're confident in our ability to lift the quality bar again. In DiRT 2, we're building on these changes to the engine, adding more physical modelling of the environment, improving lighting and shadowing, and broadening the use of our streaming system to allow much higher texture detail.

#COLIN MCRAE DIRT 2 PC#

The development team have learnt a lot from the development of GRID, and have strengthened massively in their ability to get the most out of the hardware, notably pushing SPU usage on PS3, improving multi-core performance on Xbox 360 and adding PC specific features and technology.

colin mcrae dirt 2

IGN: Last time we saw the EGO engine in GRID it was looking pretty spectacular – how much room for improvement was there for its third outing in DiRT 2? Gavin Raeburn: We made key improvements to the EGO engine during the GRID project which lifted the quality of the game to a level we were very happy with.















Colin mcrae dirt 2